Use Boxmen Walkthrough

Level 1


Let’s begin.




In each level, you need to get the box. This one should not be particularly difficult.



Just jump across the gaps.



Level 2


Onward!




The box is behind a wall of spikes. Those spikes, as you might have guessed, will kill you if you run into them. Standing on the red button will make the wall of spikes disappear. Stepping off the red button makes them re-appear. It is a conundrum.

Stand on the red button and press shift.



A copy Boxman will appear and weigh down the button, allowing you to walk through the spiky wall of death and claim the box!



Level 3


The level names occasionally contain clues.




That jump’s too wide for you make alone, but take a running start anyway. Then, once in the air, hit shift to launch a copy Boxman.



He’ll hit the second platform, run across it, and grab the box.



Level 4


Yep, that’s level four alright.




Running to the right past that lever will make the spiky wall of doom disappear. Running to the left again will make it reappear. Obviously, we cannot use it ourselves.

In case you’ve somehow been missing basic game mechanics thus far and still need my help, press shift while running to the right to create a running Boxman.



Who will run, hit the lever, and fall off, leaving you with a clear path to the box!



Level 5


It’s lying, fortunately.




Egad? What do I do? I’m not good at boxmen.




First, create a standing Boxman here. Running Boxmen who run into a standing Boxman will reverse direction.




Next, create a running Boxman in here. This will start a cycle where the wall of spiky death will be absent for a few seconds, then suddenly blink in and kill you if you happen to be standing in it. Rinse and repeat.




Climb up to it. Time your run carefully so that you don’t get killed when it phases in.




Claim your box.

Level 6


It’s only level six and I’ve already run out of witty and informative things to say about the level title screen.




That thing on your left is a generator. Every time a Boxman runs past it, it will activate it. While activated, the generator causes powered blocks, like the one on your right, to move.




Create a standing Boxman here.




Create a running Boxman here. This will cause the generator to function automatically.




Get on the powered block before it gets out of range and ride it to the sky!




Then, claim the box.

Level 7


We have made some modicum of progress.




Leapfrog, what?




As it turns out, this level is your first opportunity to experiment with the wonders of crouching Boxmen. Whenever a running Boxman hits these, they will be flung forward into the air. You know, like leapfrog.




Send a Boxman running at him, then get to the box, ASAP. That running Boxman will only be able to keep the spiky wall of death open for a short time.




Grab box, go to next level.

Level 8


Doo-doo-doo, doo-doo-doo doo-doo-doo.




Yikes!




The secret to this level once again lies in the expendable nature of Boxmen. You need to jump down into the spiky-wall-of-doom lined pit of death, and launch a Boxman into this pocket on the right at exactly the right point.

Exactly the right point painstakingly screenshot above.

Level 9


Huh, I wonder what that could mean.




INVISIBLE LEVEL.

You’ve got fifteen Boxmen here that you can use to find the edges of the invisible platforms. I’m sure you can manage without me.































Level 10


And we’re back.




As the level name implied, this level is a race!




We’re not going to do that, though, because we’re cheating. Instead, set up some Boxmen like so.




Run past this lever. This will spawn a spiky wall of death that will immediately take out the standing Boxman on the right.




Then, immediately run the other way, taking care not to step on the red button, and thereby opening a path for the running Boxman that could to grab the box!




Finally, once the running Boxman is past that middle spiky wall of doom, walk back the other way once more to bring down the final wall.

Level 11


[Insert Amusing Caption Here]




This level is difficult. You need to grab that box. The box is underneath the powered block. Which means you need to activate the generator. But activating the generator takes you out of a position where you can go to grab the box.

Prepare to kill your fingers.




First, establish a small army of crouching Boxmen to carry your minion across the fingers. This is the easy part.




Next, do a raw blink kick off backflip off the ledge.

By which I mean you should jump off the ledge, turn around, launch a Boxman while still at the apex of your jump, then steer yourself down to the generator.

After you’ve tried it a few times, imagine what it must be like to do this and take screenshots.




Run back and forth in front of the generator, without falling off. Do this fast enough that the powered block is out of your minion’s way by the time he gets there.

Level 12


Why did I screenshot these?




Two Boxmen. One deadly maze of traps.

Good luck.




Start by sending a Boxman running toward that lever. The gimmick of this level is that you and this Boxman must work together, staying perfectly synchronized and lowering traps in front of each other, in order to grab the box.

Since he’s an idiot, this is easier said than done.




Stand on this button. Quickly. This will lower the eastern spiky wall of doom, and also raise that X block, which will keep the other Boxman powering the generator for a bit.




Once the powered block is about here, step off the button. It will provide a safe platform for your companion as he runs downward.




The powered block will swing back toward you. Use this opportunity to jump and hit this button from below, thus removing the big grey toothy thing in front of your Boxman companion.




With the big grey toothy thing removed, the other Boxman will hit the button mounted on the wall, allowing you to drop down through the former spiky floor of death and hit this button, which will in turn remove the spiky wall of death facing the other Boxman.




The other Boxman will, predictably, hit the lever, temporarily removing your own big grey toothy thing, and giving you the opportunity to grab the box!

Level 13


Let’s get that last box, soldier!




You start the level trapped between two blocks. Hitting all the buttons at once will destroy these blocks, so you need to launch one boxman on each side.




Timing is important.




Once the buttons are depressed, you will be free! Now all you have to do is get past the big grey toothy things.




Set up a cycle of lever-hitting like this. Timing is important, and unfortunately cannot be screenshotted. This will create a challenging path where you must dodge big grey toothy things as they appear!




Now grab that box and win the game!