In this webinar, Epic Games will outline how design-driven development informs its ethos around a bold new frontier for automotive. Epic explains how Unreal Engine breaks free from traditional HMI workflows.
As we enter an era in which vehicles drive ever more autonomously, human-machine interfaces (HMI), infotainment, and digital cockpit experiences are set to become big business.
In this webinar, Epic Games will outline how design-driven development informs its ethos around this bold new frontier for automotive.
Watch automotive specialists at Epic explain how Unreal Engine breaks free from traditional HMI workflows and enables designers to dynamically impact projects as they iterate and incorporate functionality into their designs.
You’ll learn about:
- The nuts and bolts of using Unreal Engine for developing HMI
- Why Unreal Engine is a good choice for the development of HMI architecture
- How to design an experience for a car HMI using Unreal Engine templates
- The HMI simulator from Vectorform
About the Speakers:
Heiko Wenczel – Head of Detroit Lab – Epic Games. Heiko Wenczel started his career at Mercedes Benz, focusing on planning and visualization. He joined Mackevision as president and moved to Detroit to establish Mackevision Corporation. Here, he was involved in several creative content pipelines for major automotive companies. Heiko joined Epic Games to drive the development of next-gen data and visualization platforms in automotive and manufacturing.
Joe Andresen – Technical Product Manager, HMI – Epic Games. Joe has worked in Silicon Valley for over ten years, predominantly on automotive HMIs for Mercedes-Benz and NIO. During this time, Joe completed Unreal Engine projects on the side to learn the engine and discovered that it could be used for HMI development. He joined Epic Games to make that happen.
Vince Stimpson – Technical Artist – Epic Games. Vince began to pursue automotive initiatives with Unreal Engine in the early days of UE4. He specialized in XR, car configurators, tv commercials and virtual production projects in Los Angeles. Now he helps push the boundaries of HMI design with the team at Epic Games, focusing on content and visuals.
This webinar is sponsored by Epic Games, maker of Unreal Engine.