EON Reality Announces EON B2C platform

B2C platform harnesses Spatial AI tech to provide users with access to interactive and immersive educational tools.

IRVINE, CA, Nov 25, 2024 – EON Reality, a global leader in AI-driven Virtual and Augmented Reality for education and industry, is excited to announce the official rollout of its transformative EON B2C platform. Building upon its proven success in the business-to-business (B2B) educational technology market, the new direct-to-consumer (B2C) platform is designed to redefine how individuals engage with learning and personal development using cutting-edge Spatial AI technology.

Unlocking Consumer Learning Potential with Spatial AI

EON Reality’s B2C platform will tap into the rapidly growing demand for personalized, mobile-first learning experiences. It leverages the company’s powerful Spatial AI technology and its expansive 36-million-asset 3D content library, offering users unparalleled access to interactive and immersive educational tools. The platform focuses on key consumer-driven themes such as health, relationships, and personal development, empowering users to create, learn, and thrive in their chosen fields.

Key Features Include:

  • AI Avatar Tutors: Personalized, multilingual, and context-aware learning companions.
  • Text-to-3D Conversion: Instant creation of immersive 3D environments from simple text descriptions, optimized for mobile use.
  • Smart Learning Path Generation: Adaptive and gamified learning experiences based on individual progress.
  • Creator Tools: Easy-to-use tools enabling users to design and share their own interactive content.

Strategic Phased Rollout for Maximum Impact

The launch will follow a carefully structured three-phase approach:


Phase 1: Foundation (Months 1–3)

  • Launch of a Minimum Viable Product (MVP) focused on high-demand topics.
  • Release of core features, including the AI tutor, content marketplace, and basic creator tools.
  • Strategic partnership with telecom giant Etisalat to enhance distribution and accessibility.

Phase 2: Growth (Months 4–6)

  • Introduction of advanced marketplace features, including revenue-sharing programs for creators.
  • Enhanced content sharing tools for viral growth.
  • Expansion of the partnership network to include additional strategic collaborators.

Phase 3: Scale (Months 7–12)

  • Deployment of advanced AI-driven features and enterprise integration options.
  • Localization and expansion into new markets and languages.
  • Launch of a global brand ambassador program to drive community engagement.

Driving Innovation Through Monetization and Partnerships

EON’s innovative business model combines a freemium subscription plan with an 80/20 revenue-sharing structure for user-generated content. Premium tiers provide users with ad-free experiences, offline access, and advanced creator tools for as little as $9.99/month. The company will also collaborate with global telecom and educational institutions to ensure seamless scalability and cost-effective marketing.

Anticipating Success Through Clear Metrics

EON Reality has set ambitious but achievable targets for the platform’s first year:

  • User Growth: Over 1 million active users and 500,000 creators by the end of Year 1.
  • Financial Impact: Revenue exceeding $5 million, driven by premium subscriptions, partnerships, and marketplace activity.
  • Content Ecosystem: 100,000+ pieces of user-generated content with engagement rates exceeding 25%.
  • Global Presence: Partnerships with five major telecom providers to ensure widespread accessibility.

Risk Mitigation for Seamless Delivery

EON’s strategy includes phased rollouts to minimize technical risks and clear differentiation from its existing B2B offerings. Advanced quality control systems, scalable infrastructure planning, and compliance frameworks ensure the platform’s sustainability and reliability.

A Bold Vision for the Future

EON Reality’s B2C rollout represents a significant leap forward in the democratization of AI-driven education. By prioritizing mobile-first experiences and integrating a thriving creator economy, EON aims to reshape the global learning landscape.

“Our direct-to-consumer platform marks a transformative chapter in EON Reality’s journey,” said Dan Lejerskar, chairman of EON Reality. “By combining our cutting-edge Spatial AI technology with a focus on accessible and personalized learning, we are setting the stage for a new era in interactive education.”

For more information, visit eonreality.com.