StudioGPU announced today the ACM SIGGRAPH Computer Graphics Quarterly, the official publication of the ACM SIGGRAPH organization, published a white paper in the February 2010 issue focusing on StudioGPU MachStudio™ Pro software. Called “Ending the Tradeoff of Time vs. Quality when Creating 3D Computer Graphics Content – Stepping Up the Production Workflow with Real-Time Rendering Software,” by Alex Herrera, senior analyst at Jon Peddie Research, focuses on streamlining 3D workflow and rendering pipelines with non-linear real-time technology.
The paper highlights the advantages of using the GPU for real-time workflow and rendering in studio-quality production as compared to traditional turn-based 3D modeling and rendering pipelines. It also addresses the benefits of using innovative real-time 3D workflow and rendering technology to eliminate productivity bottlenecks and liberate artists across a variety of industries, including architectural design, game development, visual effects, advertising and feature film creation.
Some of the many highlights of MachStudio Pro covered in the white paper include:
-The benefits of specialized and programmable GPU shaders as a high-speed path to real-time and near real-time rendering performance
-Refining 3D workflow using independent layers in a non-linear workspace to easily manipulate design elements and create at the “speed of thought”
-The advantages of interacting with complex 3D CG elements such as ambient occlusion, subsurface scattering, complex reflections and refractions, high-dynamic range, advanced depth-of-field manipulation and global illumination
-The efficiency of leveraging an existing IT investment while lowering the financial barriers to film-quality 3D production
For more information about leveraging the GPU for real-time 3D workflow and rendering with MachStudio Pro, read the white paper in the SIGGRAPH CG Quarterly at www.siggraph.org/publications/newsletter/volume-44-number-1.
SIGGRAPGH
www.siggraph.org
::Design World::
Source: :: Design World ::