A Bonte Escape Walkthrough

So, you’ve been locked in a room.

Again.

The door is locked, obviously, so we need to find the key. Keys are commonly hidden under doormat, so logic demands that we check under the doormat.

…yeah, the key’s in the safe.

Conservation of detail demands that this thing under the doormat is probably going to be useful anyway, though.

It’s a code!

Or part of a code, anyway.

It’s also three numbers, compared to the four number code apparently on the safe. So that pretty much exhausts our options. Truly we are doomed to be trapped in this room for…


Oh, yeah, right. Four walls.

What… is that thing sticking out of the plant pot?

Ooh, wait, no check under the seat cushion first.


Looks like someone dropped the other half of the code here. That makes a six number code, which is now too long for the safe. Obviously we’ll need to look elsewhere.

We’ll take this thing from the pot, too. Let’s call it a filter.

So let’s look over at this wall.


Oh, look, a laptop computer!



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And it has a sequence of numbers. I wonder what we could possibly need to do here.

Yeah, you can see the code. 1 2 1 9 4 6.

Well, that unlocked the computer. Look, folders!

I’m going to save your time and just show all the actual relevant stuff you’ll find on the computer:




Well these are certainly fascinating numbers. Are they ratios? Are they some sort of cipher encoding different digits?


Yeah, they go into the safe.


Also grab this second filter from the top of the cabinet, by the way.

So this leaves you with three of the four numbers for the safe code. Where could you possibly find the third (fourth, whatever)?


Over here looks promising.


Ooh, look at the bird!

Or look at the 8 in the painting, and be glad that you have me directing your attention to it now rather than allowing it to fool you into thinking it has something to do with trying to fit four glasses of orange juice into three holes.


Oh, and there’s a third filter under the birdcage.


Well, that was relatively painless. Open up the safe, the key is…




I’m not even going to say anything anymore.



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So this appears to be a box that is locked by a color code. So we’ll need to find a pattern of five colors. I’m afraid that you’re on your own with this one, I simply haven’t a clue how to help.



Surprising absolutely no-one, there’s a third and final safe within this one.

Having exhausted our other options, we are left with no other option than to stick as many things into as many other things as possible.


We have only three things to stick into anything else, of course.


I’m sure that this will make sense eventually.


We could also try looking in this cabinet that we’ve been ignoring this whole time, maybe the code for the final safe is in here and we won’t have to do anymore of this Weird Puzzle.


No, no, it’s just a glass. False alarm, folks.


Take the glass and introduce it to the water cooler.


Press the button on the water cooler to fill the glass with water. Hope you enjoy it, because you’re going to do have to do it five more times.


As you see, you can use the glass filled with water to pour it into one of these filters, leaving one of the three tanks as a test for determining how optimistic you are. Pour some water in the first tank.

Why the first tank, specifically, do you ask?



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Because it’s not just water we’re pouring in there.

Fill up the first tank, and then pour a third glass of water into the pot of the tree.


This will cause the tree to spontaneously grow an orange, in accordance with the well known biological principle of instant growth.


Head back to the cabinet – within, you’ll find a juicer. Use the glass on the juicer, and then the orange on the juicer.


Make sure to do it in that order or you’ll just make a mess and have to do the whole thing over again.


Once you’ve filled up the tanks this far, you’re home free. Simply mix orange juice and water in the third and final tank, and everything will be ready!


Aren’t you glad you didn’t at any point think that painting behind the potted plant had something to do with this?

Turn off the game sound and hit the valve to release the liquid.


The bird, having drunk this carefully specified sequence of chemicals, will hop around its cage, tweeting. Frustrated by the 140 character limit, it will also vent its rage in a sequence of noises that will, by some truly miraculous coincidence, indicate by its pattern the code for the third and final safe.


Once you’ve put your head back together, open the safe up and take the key.


I leave this final, truly fiendish puzzle as an exercise for the reader.