NVIDIA Unveils World’s First Ray-Tracing GPU
Denrie Caila Perez posted on August 22, 2018 |
The annual SIGGRAPH conference saw some of the most groundbreaking emerging technologies in 2018, but NVIDIA stole the show when it unveiled the Quadro RTX. The announcement featured three Turing architecture-based GPUs—the NVIDIA Quadro RTX 8000, Quadro RTX 6000 and Quadro RTX 5000—which were designed with hardware-accelerated ray tracing technology. It provides artificial intelligence (AI)-enhanced advanced shading and simulation for creative professionals, which means rendering photorealistic scenes in real time is now possible.

The QuadroRTX 5000 has the ray-tracing capability of 6 GigaRays per second, while the Quadro RTX 6000 and Quadro RTX 8000 can do 10 GigaRays per second. These new ray-tracing cores “enable real-time ray tracing of objects and environments with physically accurate shadows, reflections, refractions and global illumination.” Advanced programmable shading technologies have also improved the performance of complex visual effects, making for a better graphics-intensive experience.

The Turing Tensor Cores enhance the experience by accelerating deep neural network training and inference, “which are critical to powering AI-enhanced rendering products and services.” The Turing Streaming Multiprocessor features up to 4,608 CUDA cores, making it capable of accelerating complex simulations of real-world physics.

The Quadro RTX GPUs were designed to handle demanding visual computing workloads, such as those used in film and video content creation; automotive and architectural design; and scientific visualization. The new AI-based capabilities add increased efficiency and fluid interactivity to complex models and demanding workflows, making it perfect for designers and artists.

“Quadro RTX marks the launch of a new era for the global computer graphics industry,” said Bob Pette, vice president of Professional Visualization at NVIDIA. “Users can now enjoy powerful capabilities that weren’t expected to be available for at least five more years. Designers and artists can interact in real time with their complex designs and visual effects in ray-traced photo-realistic detail. And film studios and production houses can now realize increased throughput with their rendering workloads, leading to significant time and cost savings.”

NVIDIA founder and CEO Jensen Huang unveiled the new technology, saying that it was designed for product design teams across any industry, including automotive; aerospace; and architecture, engineering and construction (AEC). Additionally, the Quadro RTX Server was also unveiled as an accompaniment for “highly configurable, on-demand rendering and virtual workstation solutions from the data center.”

The NVIDIA Quadro RTX GPUs and Quadro RTX Server will be available on NVIDIA’s website in the fourth quarter. Prices start at $2,300.

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