3D Scanning with a Webcam, Kind of

The ShapeWays blog interviews Qi Pan of Cambridge University and his initial go at getting a Webcam to generate 3D models. The process works like this:

1. Use a highly-textured object. (By this, I think he means any object that has sufficient contrast that the software can determine points of interest. In his example, he uses a pop [soda] can, which has a high contrast label.)

2. Rotate the can in front of the Web cam. The software notices changes, and begins to stitch together a 3D view.

The software is very rudimentary at this point. It requires a partial 3D model to begin with. He hopes to improve the software so that it can deal with objects of lower contrast.

Full interview here.


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