About Kyle Maxey
Kyle Maxey
Kyle Maxey is a mechanical designer and writer from Austin, TX. He earned a degree in Film at Bard College and has since studied Mechanical and Architectural drafting at Austin Community College. As a designer Kyle has had vast experience with CAD software and rapid prototyping. One day he dreams of becoming a toy designer.

Jitterbit integration lets Autodesk PLM users connect to cloud-based services. More >>

 

AMD makes Radeon ProRender, a ray tracing GPU-based rendering application previously known as FireRe... More >>

 

What is high-performance computing? We make sense of the technology and show how it can be used by e... More >>

 

The computer graphics market growth has slowed, but is that cause for concern? More >>

 

AMD announces a new series of open-source workstation GPUs for CAD and VR developers. More >>

 

HP offers a new, affordable workstation to cut down hardware overhead. More >>

 

Fusion 360 and laser scanning are helping two guys build a massive mech that’s ready for battle. More >>

 

Autodesk acquires software company CadSoft. What does that mean for end-to-end design at Autodesk? More >>

 

Delcam releases its latest update for FeatureCAM 2016 including several milling enhancements. More >>

 

AMD debuts a 32 GB workstation video card. Who’ll need that kind of power, and who can afford it? More >>

 

Growshapes upgrades the software driving its cheap, off-the-shelf, structured-light 3D scanners. More >>

 

Polygonica rewrites its meshing API and adds point cloud features to its latest release. More >>

 

Vero expands WorkNC by adding standard 5-axis and Waveform milling to its new release. More >>

 

BOXX releases 2 new systems dedicated to breaking the render farm backlog. More >>

 

Arena releases a new quality management module to keep up with regulations and design cycle speed. More >>

 

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